Revamp/Update to my previous Falco moveset
VERY IMPORTANT: Requires http://forums.kc-mm.com/Gallery/BrawlView.php?Number=211080 or the lasers will be invisible
Don't tell me his lasers are invisible if you didn't grab this
Also uses this code for Neutral Air, I don't believe it crashes without this code, however neutral air won't have Ult physics, so if you don't want it to work as intended don't use the code
On the Fly Attribute Modification (Item Crash Fix) [codes, Mawootad]
C27AD58C 00000019
28000020 418000B8
28000025 408000B0
1FA0000C 3BBDFE80
80FF00D8 3C6080B8
808368D8 806700C4
1C8401C8 38A00BB8
54A0103A 7C632214
7C630214 3B83D138
57DFA53E 57DE053E
48000005 7C0802A6
3BBD001C 7FBD0214
7FA903A6 57C0103A
7C1C042E 4E800420
7FFC052E 48000034
60000000 EC00F82A
7C1C052E 48000024
EC00F828 7C1C052E
48000018 EC0007F2
7C1C052E 4800000C
EC00F824 7C1C052E
3BDE0001 7C1EF800
4081FFB4 3D80807B
398CD5BC 7D8903A6
4E800420 3C6080AD
60000000 00000000
047ACE78 2C000025
C27ACEA0 00000005
28000025 4080001C
28000020 41A00014
3C60807B 3863D2A0
7C6903A6 4E800420
60000000 00000000

In relation to Previous Release
New animations from Smash Ultimate added
These include: Spotdodge, Forward Air, Back Air, Up Air, Down Throw, Forward Throw, and Down Smash
Dash Attack's animation is now an repurposed version of the Ultimate Rapid Jab Finisher, and he retains for finisher from Ultimate
Many attacks have been overhauled
Down Special now has the same knockback as the P:M Shine
Up Special now links better with a stronger final hit
Ground Side Special has altered knockback reminiscent of Ultimate, makes for better follow ups along with having less endlag
Jab and Rapid Jab lag, trajectory, and knockback slightly altered
Up Tilt knockback redone to emulate Ultimate
Neutral Air has one extra hit and made to connect all hits better, last hit has slightly larger hitboxes, knockback altered, possible to carry targets
Forward Air also made to link better, landing hitbox has slightly bigger hitboxes, lag windows changed to prevent getting both the last hit and the landing hit, also uses autolink angle
Back Air hitboxes moved to match animation resulting in longer range, consistent knockback making the sweetspot stronger
Up Air hitboxes completely redone, earliest possible hit deals 9 damage and gradually goes up to 16 and back down to 9, frame 10 deals 11, frame 12 16% frame 13 11 again then back to 9
Down Air still uses the Smash 4 animation because I like it, however it is sped up to match when the hitbox came out in P:M, the sweetspot deals slightly more damage, and the late hitbox is lowered and resized covering Falco's legs better
Blaster Hitboxes on Back Throw and Up Throw significantly buffed in knockback
Other slight changes such as gfx and attribute changes like Falco's Dash and Run Speed and probably aerials landing lag,  3 frame jumpsquat
That's the most of what I remember